A world object on the server — crates, props, placeable scenery.
Named Prop rather than Object to stay clear of Haxe's own namespace and
of the fivem.server.natives.Object extern.
Server-created props are visible to everyone and persist without a client nearby, which is what you want for anything gameplay-relevant. Purely decorative props are cheaper spawned client-side.
Static methods
staticcreateNoOffset(model:Hash, position:Vector3):Prop
Spawns a prop with its origin exactly at position, skipping the
game's model-offset correction — the form to use when restoring props
from saved coordinates.