A 4D vector. In FiveM the overwhelmingly common use is position plus
heading — spawn points, parking spots, teleport targets — which is why
w is aliased as heading and why toVector3() exists to drop it again.
A 4D vector. In FiveM the overwhelmingly common use is position plus
heading — spawn points, parking spots, teleport targets — which is why
w is aliased as heading and why toVector3() exists to drop it again.