fivem.client.core
| .. | |
|---|---|
| Blip | A map or radar marker. |
| BlipDisplay | How a blip appears on the map and radar. |
| Callbacks | Request/response calls between client and server. |
| Control | The control indices used most often. The full list is in the FiveM docs under "Controls"; these are here so common code doesn't need magic numbers. |
| Controls | Keyboard, mouse and gamepad input. |
| Entity | The base class for everything that exists in the world on the client. |
| EntityType | What kind of thing an entity handle refers to, as reported by
|
| LocalPlayer | The player at this keyboard — the one entity client code touches most. |
| Net | Sending events from the client to the server. |
| Nui | The bridge to a resource's NUI layer — the embedded browser used for HTML user interfaces. |
| Ped | A person — player character or NPC — on the client. |
| Player | A player, as seen from the client. |
| Prop | A world object — the game's third entity type, covering everything that isn't a ped or a vehicle: crates, cones, ATMs, dropped items, placeable scenery. |
| Raycast | Shape tests — the game's ray casting, used for "what am I looking at?" interaction, ground probing and line-of-sight checks. |
| RaycastFlags | What a shape test is allowed to hit. |
| RaycastHit | The outcome of a shape test. |
| Streaming | Asset streaming — loading models, animations, textures and collision before you use them. |
| TextAlign | Horizontal alignment for |
| TextStyle | Optional styling for |
| Ui | On-screen drawing: text, markers, notifications and help prompts. |
| Vehicle | A vehicle on the client. |
| VehicleDoor | Door indices for the door natives. |
| VehicleLockState | Door lock states as |
| VehicleSeat | Seat indices, as the vehicle natives number them. |
| World | Queries against the world as this client sees it. |
| Zone | One registered zone: a shape plus the handlers watching it. |
| ZoneOptions | What to run as the local player moves through a zone. |
| Zones | Zone tracking for the local player: enter, exit and inside callbacks over
the shapes in |