class Netshopping
package fivem.client.natives
Static methods
staticNetGameserverBasketAddItem(itemData:Dynamic, quantity:Int):Bool
staticNetGameserverBasketApplyServerData(p0:Dynamic, p1:Dynamic):Bool
staticNetGameserverBasketEnd():Bool
staticNetGameserverBasketIsFull():Bool
staticNetGameserverBasketStart(transactionId:Dynamic, categoryHash:Int, actionHash:Int, flags:Int):Bool
staticNetGameserverBeginService(transactionId:Dynamic, categoryHash:Int, itemHash:Int, actionTypeHash:Int, value:Int, flags:Int):Bool
staticNetGameserverCatalogIsReady():Bool
staticNetGameserverCatalogItemExists(name:String):Bool
staticNetGameserverCatalogItemExistsHash(hash:Int):Bool
staticNetGameserverCheckoutStart(transactionId:Int):Bool
staticNetGameserverDeleteCharacterSlot(slot:Int, transfer:Bool, reason:Int):Bool
staticNetGameserverDeleteCharacterSlotGetStatus():Int
staticNetGameserverDeleteSetTelemetryNonceSeed():Bool
staticNetGameserverEndService(transactionId:Int):Bool
staticNetGameserverGetBalance(inventory:Bool, playerbalance:Bool):Bool
Note: only one of the arguments can be set to true at a timestaticNetGameserverGetCatalogState(state:Dynamic):Bool
staticNetGameserverGetPrice(itemHash:Int, categoryHash:Int, p2:Bool):Int
bool is always true in game scripts staticNetGameserverGetTransactionManagerData(p0:Dynamic, p1:Dynamic):Bool
staticNetGameserverIsCatalogValid():Bool
staticNetGameserverIsSessionRefreshPending():Bool
staticNetGameserverIsSessionValid(charSlot:Int):Bool
staticNetGameserverSessionApplyReceivedData(charSlot:Int):Bool
staticNetGameserverSetTelemetryNonceSeed(p0:Int):Bool
staticNetGameserverStartSession(charSlot:Int):Bool
staticNetGameserverTransferBankToWallet(charSlot:Int, amount:Int):Bool
staticNetGameserverTransferCashSetTelemetryNonceSeed():Bool
Used to be NETWORK_SHOP_CASH_TRANSFER_SET_TELEMETRY_NONCE_SEED